rlUpdateShaderBuffer function

void rlUpdateShaderBuffer(
  1. int id,
  2. MemoryPointer<RVoid> data,
  3. int dataSize,
  4. int offset,
)

See RaylibRlglFlatModule.rlUpdateShaderBuffer.

Implementation

void rlUpdateShaderBuffer(
  int id,
  MemoryPointer<RVoid> data,
  int dataSize,
  int offset,
) => _module.rlUpdateShaderBuffer(id, data, dataSize, offset);