rlGetLocationUniform function

int rlGetLocationUniform(
  1. int shaderId,
  2. MemoryPointer<RChar> uniformName
)

See RaylibRlglFlatModule.rlGetLocationUniform.

Implementation

int rlGetLocationUniform(
  int shaderId,
  MemoryPointer<RChar> uniformName,
) => _module.rlGetLocationUniform(shaderId, uniformName);