SetMaterialTexture function

void SetMaterialTexture(
  1. StructPointer<MaterialD> material,
  2. int mapType,
  3. TextureD texture
)

See RaylibCoreFlatModule.SetMaterialTexture.

Implementation

void SetMaterialTexture(
  StructPointer<MaterialD> material,
  int mapType,
  TextureD texture,
) => _module.SetMaterialTexture(material, mapType, texture);