LoadFontData function
StructPointer<GlyphInfoD>
LoadFontData(
- MemoryPointer<
RUnsignedChar> fileData, - int dataSize,
- int fontSize,
- MemoryPointer<
RInt> codepoints, - int codepointCount,
- int type,
- MemoryPointer<
RInt> glyphCount,
See RaylibCoreFlatModule.LoadFontData.
Implementation
StructPointer<GlyphInfoD> LoadFontData(
MemoryPointer<RUnsignedChar> fileData,
int dataSize,
int fontSize,
MemoryPointer<RInt> codepoints,
int codepointCount,
int type,
MemoryPointer<RInt> glyphCount,
) => _module.LoadFontData(fileData, dataSize, fontSize, codepoints, codepointCount, type, glyphCount);