DrawTexturePro function

void DrawTexturePro(
  1. TextureD texture,
  2. RectangleD source,
  3. RectangleD dest,
  4. Vector2D origin,
  5. double rotation,
  6. ColorD tint,
)

See RaylibCoreFlatModule.DrawTexturePro.

Implementation

void DrawTexturePro(
  TextureD texture,
  RectangleD source,
  RectangleD dest,
  Vector2D origin,
  double rotation,
  ColorD tint,
) => _module.DrawTexturePro(texture, source, dest, origin, rotation, tint);