CheckCollisionLines function

bool CheckCollisionLines(
  1. Vector2D startPos1,
  2. Vector2D endPos1,
  3. Vector2D startPos2,
  4. Vector2D endPos2,
  5. StructPointer<Vector2D> collisionPoint,
)

See RaylibCoreFlatModule.CheckCollisionLines.

Implementation

bool CheckCollisionLines(
  Vector2D startPos1,
  Vector2D endPos1,
  Vector2D startPos2,
  Vector2D endPos2,
  StructPointer<Vector2D> collisionPoint,
) => _module.CheckCollisionLines(startPos1, endPos1, startPos2, endPos2, collisionPoint);