rlSetMatrixProjectionStereo method

void rlSetMatrixProjectionStereo(
  1. MatrixD right,
  2. MatrixD left
)

Set eyes projection matrices for stereo rendering

Implementation

void rlSetMatrixProjectionStereo(
  MatrixD right,
  MatrixD left,
) => run(
  () => _debugLabels.rlSetMatrixProjectionStereo(right, left),
  () => _flat.rlSetMatrixProjectionStereo(
    right,
    left,
  ),
);