LoadRenderTexture method

RenderTextureD LoadRenderTexture(
  1. num width,
  2. num height
)

Load texture for rendering (framebuffer)

Implementation

RenderTextureD LoadRenderTexture(
  num width,
  num height,
) => run(
  () => _debugLabels.LoadRenderTexture(width, height),
  () => _flat.LoadRenderTexture(
    width.toInt(),
    height.toInt(),
  ),
);