GetRayCollisionQuad method
Get collision info between ray and quad
Implementation
RayCollisionD GetRayCollisionQuad(
RayD ray,
Vector3D p1,
Vector3D p2,
Vector3D p3,
Vector3D p4,
) => run(
() => _debugLabels.GetRayCollisionQuad(ray, p1, p2, p3, p4),
() => _flat.GetRayCollisionQuad(
ray,
p1,
p2,
p3,
p4,
),
);