GetRayCollisionQuad method

RayCollisionD GetRayCollisionQuad(
  1. RayD ray,
  2. Vector3D p1,
  3. Vector3D p2,
  4. Vector3D p3,
  5. Vector3D p4,
)

Get collision info between ray and quad

Implementation

RayCollisionD GetRayCollisionQuad(
  RayD ray,
  Vector3D p1,
  Vector3D p2,
  Vector3D p3,
  Vector3D p4,
) => run(
  () => _debugLabels.GetRayCollisionQuad(ray, p1, p2, p3, p4),
  () => _flat.GetRayCollisionQuad(
    ray,
    p1,
    p2,
    p3,
    p4,
  ),
);