GetRayCollisionBox method

RayCollisionD GetRayCollisionBox(
  1. RayD ray,
  2. BoundingBoxD box
)

Get collision info between ray and box

Implementation

RayCollisionD GetRayCollisionBox(
  RayD ray,
  BoundingBoxD box,
) => run(
  () => _debugLabels.GetRayCollisionBox(ray, box),
  () => _flat.GetRayCollisionBox(
    ray,
    box,
  ),
);