RaylibQuaternionExt constructor

RaylibQuaternionExt(
  1. Raylib rl
)

Implementation

RaylibQuaternionExt(super.rl) {
  QuaternionAdd                  = swrap2('QuaternionAdd');
  QuaternionAddValue             = swrap2('QuaternionAddValue');
  QuaternionCubicHermiteSpline   = swrap5('QuaternionCubicHermiteSpline');
  QuaternionDivide               = swrap2('QuaternionDivide');
  QuaternionEquals               = dwrap2('QuaternionEquals');
  QuaternionFromAxisAngle        = swrap2('QuaternionFromAxisAngle');
  QuaternionFromEuler            = swrap3('QuaternionFromEuler');
  QuaternionFromMatrix           = swrap1('QuaternionFromMatrix');
  QuaternionFromVector3ToVector3 = swrap2('QuaternionFromVector3ToVector3');
  QuaternionIdentity             = swrap0('QuaternionIdentity');
  QuaternionInvert               = swrap1('QuaternionInvert');
  QuaternionLength               = dwrap1('QuaternionLength');
  QuaternionLerp                 = swrap3('QuaternionLerp');
  QuaternionMultiply             = swrap2('QuaternionMultiply');
  QuaternionNlerp                = swrap3('QuaternionNlerp');
  QuaternionNormalize            = swrap1('QuaternionNormalize');
  QuaternionScale                = swrap2('QuaternionScale');
  QuaternionSlerp                = swrap3('QuaternionSlerp');
  QuaternionSubtract             = swrap2('QuaternionSubtract');
  QuaternionSubtractValue        = swrap2('QuaternionSubtractValue');
  QuaternionToAxisAngle          = dwrap3('QuaternionToAxisAngle');
  QuaternionToEuler              = swrap1('QuaternionToEuler');
  QuaternionToMatrix             = swrap1('QuaternionToMatrix');
  QuaternionTransform            = swrap2('QuaternionTransform');
}