GetCameraUp method
Implementation
@override
Vector3D GetCameraUp(
StructPointer<Camera3DD> camera,
) => $.Vector3$.Extract1(
(p) => _wasm.GetCameraUp(
p.toJS,
camera.toJS,
),
);
@override
Vector3D GetCameraUp(
StructPointer<Camera3DD> camera,
) => $.Vector3$.Extract1(
(p) => _wasm.GetCameraUp(
p.toJS,
camera.toJS,
),
);