GetCameraRight method

  1. @override
Vector3D GetCameraRight(
  1. StructPointer<Camera3DD> camera
)

Implementation

@override
Vector3D GetCameraRight(
  StructPointer<Camera3DD> camera,
) => $.Vector3$.Extract1(
  (p) => _wasm.GetCameraRight(
    p.toJS,
    camera.toJS,
  ),
);