CameraYaw method
Implementation
@override
void CameraYaw(
StructPointer<Camera3DD> camera,
double angle,
bool rotateAroundTarget,
) => _wasm.CameraYaw(
camera.toJS,
angle.toJS,
rotateAroundTarget.toJS,
);
@override
void CameraYaw(
StructPointer<Camera3DD> camera,
double angle,
bool rotateAroundTarget,
) => _wasm.CameraYaw(
camera.toJS,
angle.toJS,
rotateAroundTarget.toJS,
);