CameraRoll method
Implementation
@override
void CameraRoll(
StructPointer<Camera3DD> camera,
double angle,
) => _wasm.CameraRoll(
camera.toJS,
angle.toJS,
);
@override
void CameraRoll(
StructPointer<Camera3DD> camera,
double angle,
) => _wasm.CameraRoll(
camera.toJS,
angle.toJS,
);