CameraRoll method

  1. @override
void CameraRoll(
  1. StructPointer<Camera3DD> camera,
  2. double angle
)

Implementation

@override
void CameraRoll(
  StructPointer<Camera3DD> camera,
  double angle,
) => _wasm.CameraRoll(
  camera.toJS,
  angle.toJS,
);