CameraPitch method

  1. @override
void CameraPitch(
  1. StructPointer<Camera3DD> camera,
  2. double angle,
  3. bool lockView,
  4. bool rotateAroundTarget,
  5. bool rotateUp,
)

Implementation

@override
void CameraPitch(
  StructPointer<Camera3DD> camera,
  double angle,
  bool lockView,
  bool rotateAroundTarget,
  bool rotateUp,
) => _wasm.CameraPitch(
  camera.toJS,
  angle.toJS,
  lockView.toJS,
  rotateAroundTarget.toJS,
  rotateUp.toJS,
);