CameraMoveRight method
Implementation
@override
void CameraMoveRight(
StructPointer<Camera3DD> camera,
double distance,
bool moveInWorldPlane,
) => _wasm.CameraMoveRight(
camera.toJS,
distance.toJS,
moveInWorldPlane.toJS,
);
@override
void CameraMoveRight(
StructPointer<Camera3DD> camera,
double distance,
bool moveInWorldPlane,
) => _wasm.CameraMoveRight(
camera.toJS,
distance.toJS,
moveInWorldPlane.toJS,
);