rlSetUniformMatrices function

void rlSetUniformMatrices(
  1. int locIndex,
  2. StructPointer<MatrixD> mat,
  3. int count
)

See RaylibRlglFlatModule.rlSetUniformMatrices.

Implementation

void rlSetUniformMatrices(
  int locIndex,
  StructPointer<MatrixD> mat,
  int count,
) => _module.rlSetUniformMatrices(locIndex, mat, count);