CheckCollisionPointTriangle function
Implementation
bool CheckCollisionPointTriangle(
Vector2D point,
Vector2D p1,
Vector2D p2,
Vector2D p3,
) => _module.CheckCollisionPointTriangle(point, p1, p2, p3);
bool CheckCollisionPointTriangle(
Vector2D point,
Vector2D p1,
Vector2D p2,
Vector2D p3,
) => _module.CheckCollisionPointTriangle(point, p1, p2, p3);