CheckCollisionPointTriangle function

bool CheckCollisionPointTriangle(
  1. Vector2D point,
  2. Vector2D p1,
  3. Vector2D p2,
  4. Vector2D p3,
)

Implementation

bool CheckCollisionPointTriangle(
  Vector2D point,
  Vector2D p1,
  Vector2D p2,
  Vector2D p3,
) => _module.CheckCollisionPointTriangle(point, p1, p2, p3);