CameraMoveRight method

  1. @override
void CameraMoveRight(
  1. Camera3DD camera,
  2. num distance,
  3. bool moveInWorldPlane
)
override

Implementation

@override
void CameraMoveRight(
  Camera3DD camera,
  num distance,
  bool moveInWorldPlane,
) => run(
  () => RaylibDebugLabels.CameraMoveRight(camera, distance, moveInWorldPlane),
  () => rl.Temp.Camera3D$.RefUpdate1(camera,
    (pc) => rl.Camera.CameraMoveRight.run3(
      pc.toJS,
      distance.toJS,
      moveInWorldPlane.toJS,
    ),
  ),
);