CameraMoveRight method
Implementation
@override
void CameraMoveRight(
Camera3DD camera,
num distance,
bool moveInWorldPlane,
) => run(
() => RaylibDebugLabels.CameraMoveRight(camera, distance, moveInWorldPlane),
() => rl.Temp.Camera3D$.RefUpdate1(camera,
(pc) => rl.Camera.CameraMoveRight.run3(
pc.toJS,
distance.toJS,
moveInWorldPlane.toJS,
),
),
);