textureId property
Implementation
@override get textureId {
structOnOp((p) => _textureId = p.readerAt(_o[.textureId]).Uint32());
return _textureId;
}
@override get textureId {
structOnOp((p) => _textureId = p.readerAt(_o[.textureId]).Uint32());
return _textureId;
}