RlDrawCallD constructor

RlDrawCallD({
  1. WasmStructPointer<RlDrawCallD>? originalPointer,
  2. int mode = 0,
  3. int vertexCount = 0,
  4. int vertexAlignment = 0,
  5. int textureId = 0,
})

Implementation

RlDrawCallD({
  super.originalPointer,
  int mode = 0,
  int vertexCount = 0,
  int vertexAlignment = 0,
  int textureId = 0,
}) :
  _mode = mode,
  _vertexCount = vertexCount,
  _vertexAlignment = vertexAlignment,
  _textureId = textureId;