rlLoadTextureDepth method
Implementation
@override
int rlLoadTextureDepth(
num width,
num height,
bool useRenderBuffer,
) => run(
() => RaylibDebugLabels.rlLoadTextureDepth(width, height, useRenderBuffer),
() => rl.Rlgl.rlLoadTextureDepth.run3(
width.toJS,
height.toJS,
useRenderBuffer.toJS,
).toInt(),
);