rlLoadTextureDepth method

  1. @override
int rlLoadTextureDepth(
  1. num width,
  2. num height,
  3. bool useRenderBuffer
)
override

Implementation

@override
int rlLoadTextureDepth(
  num width,
  num height,
  bool useRenderBuffer,
) => run(
  () => RaylibDebugLabels.rlLoadTextureDepth(width, height, useRenderBuffer),
  () => rl.Rlgl.rlLoadTextureDepth.run3(
    width.toJS,
    height.toJS,
    useRenderBuffer.toJS,
  ).toInt(),
);