rlGetMatrixProjectionStereo method

  1. @override
MatrixD rlGetMatrixProjectionStereo(
  1. num eye
)
override

Implementation

@override
MatrixD rlGetMatrixProjectionStereo(
  num eye,
) => run(
  () => RaylibDebugLabels.rlGetMatrixProjectionStereo(eye),
  () => rl.Temp.Matrix$.Extract1(
    (p) => rl.Rlgl.rlGetMatrixProjectionStereo.run2(
      p.toJS,
      eye.toJS,
    ),
  ),
);