query method

List<Entity<T>> query(
  1. CCollider<T> collider
)

Query all entities near a collider (returns candidates for collision check)

Implementation

List<Entity<T>> query(CCollider<T> collider) {
  if (collider is CCircleCollider<T>) {
    return _queryCircle(collider);
  } else if (collider is CRectCollider<T>) {
    return _queryRect(collider);
  }
  return [];
}