insert method

void insert(
  1. Entity<T> entity,
  2. CCollider<T> collider
)

Insert an entity into all cells its collider overlaps

Implementation

void insert(Entity<T> entity, CCollider<T> collider) {
  if (collider is CCircleCollider<T>) {
    _insertCircle(entity, collider);
  } else if (collider is CRectCollider<T>) {
    _insertRect(entity, collider);
  }
}