drawTexturePro method
void
drawTexturePro(
- TextureD texture,
- RectangleD source,
- RectangleD dest,
- Vector2D origin,
- num rotation,
- ColorD tint,
override
Implementation
@override
void drawTexturePro(TextureD texture, RectangleD source, RectangleD dest, Vector2D origin, num rotation, ColorD tint)
=> rl.CoreD.DrawTexturePro(texture, source, dest, origin, rotation, tint);