drawTexturePro method

  1. @override
void drawTexturePro(
  1. TextureD texture,
  2. RectangleD source,
  3. RectangleD dest,
  4. Vector2D origin,
  5. num rotation,
  6. ColorD tint,
)
override

Implementation

@override
void drawTexturePro(TextureD texture, RectangleD source, RectangleD dest, Vector2D origin, num rotation, ColorD tint)
  => rl.CoreD.DrawTexturePro(texture, source, dest, origin, rotation, tint);