texture method

  1. @override
TextureD texture(
  1. String id, {
  2. String? path,
})
override

Implementation

@override
TextureD texture(String id, {String? path}) {
  var existing = _textures[id] ?? _textures[path];
  if (existing != null) return existing;
  return _textures[id] = rl.CoreD.LoadTexture(path ?? id);
}