update method
Implementation
@override
bool update(double dt) {
_accum += dt;
_frames++;
_sinceLast += dt;
final trigger = frameInterval != null
? _frames >= frameInterval!
: _accum >= interval;
if (trigger) {
actionUpdate(this, _sinceLast);
_sinceLast = 0;
_accum = frameInterval != null ? _accum : _accum - interval;
_frames = 0;
}
if (remaining != null) {
remaining = remaining! - dt;
if (remaining! <= 0) {
actionFinish?.call(this);
return true;
}
}
return false;
}