struct property
Describes the raw memory layout, construction, and pointer representation of this struct type.
Implementation
static final StructType<ShaderD> struct = .new(
factory: ShaderD.new,
layout: .aligned<ShaderField>({
.id: RUnsignedInt(), // Shader program id
.locs: RPointer(RArray(RInt(), BASE_shaderLocsCount)), // Shader locations array (RL_MAX_SHADER_LOCATIONS)
}),
);