ShaderD constructor

ShaderD({
  1. StructPointer<ShaderD>? op,
  2. int id = 0,
  3. List<int>? locs,
})

Implementation

ShaderD({
  super.op,
  int id = 0,
  List<int>? locs,
}) :
  _id = id
{
  _locs = field_locs.live(() => op, .filled(BASE_shaderLocsCount, 0));
}