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raylib_dartified_base package
documentation
core/raylib_dartified_base.dart
RaylibRlglModuleBase<R extends RaylibBase, MatrixStructType extends MatrixBase<MatrixStructType, Vector3StructType, QuaternionStructType, Vector4StructType>, QuaternionStructType extends QuaternionBase<QuaternionStructType, MatrixStructType, Vector3StructType, Vector4StructType>, RlDrawCallStructType extends RlDrawCallBase<RlDrawCallStructType>, RlRenderBatchStructType extends RlRenderBatchBase<RlRenderBatchStructType, RlVertexBufferStructType, RlDrawCallStructType>, RlVertexBufferStructType extends RlVertexBufferBase<RlVertexBufferStructType>, Vector3StructType extends Vector3Base<Vector3StructType, MatrixStructType, QuaternionStructType, Vector4StructType>, Vector4StructType extends Vector4Base<Vector4StructType, QuaternionStructType, MatrixStructType, Vector3StructType>>
rlSetShader abstract method
rlSetShader abstract method
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rlSetShader
abstract method
void
rlSetShader
(
num
id
,
List
<
int
>
locs
)
Implementation
void rlSetShader( num id, List<int> locs, );
raylib_dartified_base package
documentation
core/raylib_dartified_base
RaylibRlglModuleBase<R extends RaylibBase, MatrixStructType extends MatrixBase<MatrixStructType, Vector3StructType, QuaternionStructType, Vector4StructType>, QuaternionStructType extends QuaternionBase<QuaternionStructType, MatrixStructType, Vector3StructType, Vector4StructType>, RlDrawCallStructType extends RlDrawCallBase<RlDrawCallStructType>, RlRenderBatchStructType extends RlRenderBatchBase<RlRenderBatchStructType, RlVertexBufferStructType, RlDrawCallStructType>, RlVertexBufferStructType extends RlVertexBufferBase<RlVertexBufferStructType>, Vector3StructType extends Vector3Base<Vector3StructType, MatrixStructType, QuaternionStructType, Vector4StructType>, Vector4StructType extends Vector4Base<Vector4StructType, QuaternionStructType, MatrixStructType, Vector3StructType>>
rlSetShader abstract method
RaylibRlglModuleBase class