RaylibLightModuleBase<R extends RaylibBase, ColorStructType extends ColorBase<ColorStructType> , LightStructType extends LightBase<LightStructType, Vector3StructType, MatrixStructType, QuaternionStructType, Vector4StructType, ColorStructType> , MatrixStructType extends MatrixBase<MatrixStructType, Vector3StructType, QuaternionStructType, Vector4StructType> , QuaternionStructType extends QuaternionBase<QuaternionStructType, MatrixStructType, Vector3StructType, Vector4StructType> , ShaderStructType extends ShaderBase<ShaderStructType> , Vector3StructType extends Vector3Base<Vector3StructType, MatrixStructType, QuaternionStructType, Vector4StructType> , Vector4StructType extends Vector4Base<Vector4StructType, QuaternionStructType, MatrixStructType, Vector3StructType> > constructor
RaylibLightModuleBase<R extends RaylibBase, ColorStructType extends ColorBase<ColorStructType> , LightStructType extends LightBase<LightStructType, Vector3StructType, MatrixStructType, QuaternionStructType, Vector4StructType, ColorStructType> , MatrixStructType extends MatrixBase<MatrixStructType, Vector3StructType, QuaternionStructType, Vector4StructType> , QuaternionStructType extends QuaternionBase<QuaternionStructType, MatrixStructType, Vector3StructType, Vector4StructType> , ShaderStructType extends ShaderBase<ShaderStructType> , Vector3StructType extends Vector3Base<Vector3StructType, MatrixStructType, QuaternionStructType, Vector4StructType> , Vector4StructType extends Vector4Base<Vector4StructType, QuaternionStructType, MatrixStructType, Vector3StructType> > (
- R rl
Implementation
RaylibLightModuleBase(super.rl);