RayCollisionD constructor
RayCollisionD({
- StructPointer<
RayCollisionD> ? op, - bool hit = false,
- double distance = 0,
- Vector3D? point,
- Vector3D? normal,
Implementation
RayCollisionD({
super.op,
bool hit = false,
double distance = 0,
Vector3D? point,
Vector3D? normal
}) :
_hit = hit,
_distance = distance,
_point = point ?? .zero(),
_normal = normal ?? .zero();