boneWeights property

StructLiveList<double, RFloat> get boneWeights

Vertex bone weight, up to 4 bones influence by vertex (skinning) (shader-location = 7)

Implementation

StructLiveList<double, RFloat> get boneWeights => _boneWeights;
set boneWeights (List<double> value)

Implementation

set boneWeights(List<double> value) => _boneWeights.inner = value;