boneIndices property

StructLiveList<int, RUnsignedChar> get boneIndices

Vertex bone indices, up to 4 bones influence by vertex (skinning) (shader-location = 6)

Implementation

StructLiveList<int, RUnsignedChar> get boneIndices => _boneIndices;
set boneIndices (List<int> value)

Implementation

set boneIndices(List<int> value) => _boneIndices.inner = value;