struct property

StructType<RenderTexture> struct
final

Describes the raw memory layout, construction, and pointer representation of this struct type.

Implementation

static final StructType<RenderTexture> struct = ._builtin(
  factory: RenderTexture.new,
  layout: .aligned<RenderTextureField>({
    .id:      RUnsignedInt(), // OpenGL framebuffer object id
    .texture: RStruct(Texture.struct), // Color buffer attachment texture
    .depth:   RStruct(Texture.struct), // Depth buffer attachment texture
  }),
);