RenderTexture constructor

RenderTexture({
  1. StructPointer<RenderTexture>? op,
  2. int id = 0,
  3. Texture? texture,
  4. Texture? depth,
})

Implementation

RenderTexture({
  super.op,
  int id = 0,
  Texture? texture,
  Texture? depth,
}) :
  _id = id,
  _texture = texture ?? .new(),
  _depth = depth ?? .new();