RenderTexture constructor
RenderTexture({
- StructPointer<
RenderTexture> ? op, - int id = 0,
- Texture? texture,
- Texture? depth,
Implementation
RenderTexture({
super.op,
int id = 0,
Texture? texture,
Texture? depth,
}) :
_id = id,
_texture = texture ?? .new(),
_depth = depth ?? .new();