rlSetMatrixProjectionStereo method

void rlSetMatrixProjectionStereo(
  1. Matrix right,
  2. Matrix left
)

Set eyes projection matrices for stereo rendering

Implementation

void rlSetMatrixProjectionStereo(
  Matrix right,
  Matrix left,
) => run(
  () => _debugLabels.rlSetMatrixProjectionStereo(right, left),
  () => _flat.rlSetMatrixProjectionStereo(
    right,
    left,
  ),
);