RenderTextureD constructor
RenderTextureD({
- StructPointer<
RenderTextureD> ? op, - int id = 0,
- TextureD? texture,
- TextureD? depth,
Implementation
RenderTextureD({
super.op,
int id = 0,
TextureD? texture,
TextureD? depth,
}) :
_id = id,
_texture = texture ?? .new(),
_depth = depth ?? .new();