RenderTextureD constructor

RenderTextureD({
  1. StructPointer<RenderTextureD>? op,
  2. int id = 0,
  3. TextureD? texture,
  4. TextureD? depth,
})

Implementation

RenderTextureD({
  super.op,
  int id = 0,
  TextureD? texture,
  TextureD? depth,
}) :
  _id = id,
  _texture = texture ?? .new(),
  _depth = depth ?? .new();