RaylibVector3FlatExt<R extends RaylibBase> class
abstract
Exposes Raylib's vector math API as module-level functions by delegating to the corresponding Vector3D methods/factories. Exists purely for Raylib API symmetry.
- Inheritance
-
- Object
- RaylibModule<
R> - RaylibVector3FlatExt
Constructors
- RaylibVector3FlatExt(R rl)
Properties
-
$
→ RaylibTemp<
RaylibBase> -
See RaylibTemp.
no setterinherited
- hashCode → int
-
The hash code for this object.
no setterinherited
- rl → R
-
finalinherited
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
Methods
-
debug(
bool v) → void -
Enables or disables debug logging for this module.
inherited
-
debugError(
String message) → void -
Logs
messageat error level if debug is enabled andmessagepasses all filters.inherited -
debugFilter(
bool filter(String)) → void -
Adds a predicate that gates debug output. Only messages satisfying at least one filter are logged.
inherited
-
debugInfo(
String message) → void -
Logs
messageat info level if debug is enabled andmessagepasses all filters.inherited -
debugTime(
bool v) → void -
Enables or disables per-call timing output alongside debug logs.
inherited
-
debugWarn(
String message) → void -
Logs
messageat warn level if debug is enabled andmessagepasses all filters.inherited -
disableSync<
T> (T f()) → T -
Executes
fwith RaylibTemp syncing temporarily disabled, restoring the previous sync state afterward.inherited -
dispose(
) → void -
Calls all registered onDispose callbacks and clears them.
inherited
-
disposeStructWithOpFreed<
D extends RaylibStruct< (D> >D struct, void fn(StructPointer< D> ptr)) → void -
Disposes
struct, invokesfnwith its underlying pointer, and then frees the temporary allocation backing the pointer, if any.inherited -
disposeStructWithOpUnslotted<
D extends RaylibStruct< (D> >D struct, void fn(StructPointer< D> ptr)) → void -
Disposes
struct, invokesfnwith its underlying pointer, and then unslots the temporary allocation backing the pointer, if any.inherited -
load(
) → void -
Override to perform one-time module initialization.
inherited
-
logError(
Object? message) → void -
inherited
-
logInfo(
Object? message) → void -
inherited
-
logWarn(
Object? message) → void -
inherited
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
onDispose(
void fn()) → void -
Registers
fnto be called when this module is disposed.inherited -
run<
T> (String name(), T f()) → T -
Executes
f, logging its label (and optionally timing it) when debug is enabled and the label passes all filters.inherited -
toString(
) → String -
A string representation of this object.
inherited
-
Vector3Add(
Vector3D v1, Vector3D v2) → Vector3D - Add two vectors
-
Vector3AddValue(
Vector3D v, double add) → Vector3D - Add vector and double value
-
Vector3Angle(
Vector3D v1, Vector3D v2) → double - Calculate angle between two vectors
-
Vector3Barycenter(
Vector3D p, Vector3D a, Vector3D b, Vector3D c) → Vector3D - Compute barycenter coordinates (u, v, w) for point p with respect to triangle (a, b, c)
-
Vector3Clamp(
Vector3D v, Vector3D min, Vector3D max) → Vector3D - Clamp the components of the vector between min and max values specified by the given vectors
-
Vector3ClampValue(
Vector3D v, double min, double max) → Vector3D - Clamp the magnitude of the vector between two values
-
Vector3CrossProduct(
Vector3D v1, Vector3D v2) → Vector3D - Calculate two vectors cross product
-
Vector3CubicHermite(
Vector3D v1, Vector3D tangent1, Vector3D v2, Vector3D tangent2, double amount) → Vector3D - Calculate cubic hermite interpolation between two vectors and their tangents as described in the GLTF 2.0 specification: https://registry.khronos.org/glTF/specs/2.0/glTF-2.0.html#interpolation-cubic
-
Vector3Distance(
Vector3D v1, Vector3D v2) → double - Calculate distance between two vectors
-
Vector3DistanceSqr(
Vector3D v1, Vector3D v2) → double - Calculate square distance between two vectors
-
Vector3Divide(
Vector3D v1, Vector3D v2) → Vector3D - Divide vector by vector
-
Vector3DotProduct(
Vector3D v1, Vector3D v2) → double - Calculate two vectors dot product
-
Vector3Equals(
Vector3D p, Vector3D q) → bool - Check whether two given vectors are almost equal
-
Vector3Invert(
Vector3D v) → Vector3D - Invert the given vector
-
Vector3Length(
Vector3D v) → double - Calculate vector length
-
Vector3LengthSqr(
Vector3D v) → double - Calculate vector square length
-
Vector3Lerp(
Vector3D v1, Vector3D v2, double amount) → Vector3D - Calculate linear interpolation between two vectors
-
Vector3Max(
Vector3D v1, Vector3D v2) → Vector3D - Get max value for each pair of components
-
Vector3Min(
Vector3D v1, Vector3D v2) → Vector3D - Get min value for each pair of components
-
Vector3MoveTowards(
Vector3D v, Vector3D target, double maxDistance) → Vector3D - Move Vector towards target
-
Vector3Multiply(
Vector3D v1, Vector3D v2) → Vector3D - Multiply vector by vector
-
Vector3Negate(
Vector3D v) → Vector3D - Negate provided vector (invert direction)
-
Vector3Normalize(
Vector3D v) → Vector3D - Normalize provided vector
-
Vector3One(
) → Vector3D - Vector with components value 1.0f
-
Vector3OrthoNormalize(
StructPointer< Vector3D> v1, StructPointer<Vector3D> v2) → void - Orthonormalize provided vectors Makes vectors normalized and orthogonal to each other Gram-Schmidt function implementation
-
Vector3Perpendicular(
Vector3D v) → Vector3D - Calculate one vector perpendicular vector
-
Vector3Project(
Vector3D v1, Vector3D v2) → Vector3D - Calculate the projection of the vector v1 on to v2
-
Vector3Reflect(
Vector3D v, Vector3D normal) → Vector3D - Calculate reflected vector to normal
-
Vector3Refract(
Vector3D v, Vector3D n, double r) → Vector3D - Compute the direction of a refracted ray v: normalized direction of the incoming ray n: normalized normal vector of the interface of two optical media r: ratio of the refractive index of the medium from where the ray comes to the refractive index of the medium on the other side of the surface
-
Vector3Reject(
Vector3D v1, Vector3D v2) → Vector3D - Calculate the rejection of the vector v1 on to v2
-
Vector3RotateByAxisAngle(
Vector3D v, Vector3D axis, double angle) → Vector3D - Rotates a vector around an axis
-
Vector3RotateByQuaternion(
Vector3D v, QuaternionD q) → Vector3D - Transform a vector by quaternion rotation
-
Vector3Scale(
Vector3D v, double scalar) → Vector3D - Multiply vector by scalar
-
Vector3Subtract(
Vector3D v1, Vector3D v2) → Vector3D - Subtract two vectors
-
Vector3SubtractValue(
Vector3D v, double sub) → Vector3D - Subtract vector by double value
-
Vector3ToFloatV(
Vector3D v) → float3D - Get Vector3 as float array
-
Vector3Transform(
Vector3D v, MatrixD mat) → Vector3D - Transforms a Vector3 by a given Matrix
-
Vector3Unproject(
Vector3D source, MatrixD projection, MatrixD view) → Vector3D - Projects a Vector3 from screen space into object space
-
Vector3Zero(
) → Vector3D - Vector with components value 0.0f
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited