rlGetActiveFramebuffer method
Get the currently active render texture (fbo), 0 for default framebuffer
Implementation
int rlGetActiveFramebuffer() => run(
() => _debugLabels.rlGetActiveFramebuffer(),
() => _flat.rlGetActiveFramebuffer(),
);
Get the currently active render texture (fbo), 0 for default framebuffer
int rlGetActiveFramebuffer() => run(
() => _debugLabels.rlGetActiveFramebuffer(),
() => _flat.rlGetActiveFramebuffer(),
);