MatrixLookAt method
See MatrixD.lookAt.
Implementation
MatrixD MatrixLookAt(
Vector3D eye,
Vector3D target,
Vector3D up,
) => run(
() => _debugLabels.MatrixLookAt(eye, target, up),
() => .lookAt(eye, target, up),
);
See MatrixD.lookAt.
MatrixD MatrixLookAt(
Vector3D eye,
Vector3D target,
Vector3D up,
) => run(
() => _debugLabels.MatrixLookAt(eye, target, up),
() => .lookAt(eye, target, up),
);