MatrixLookAt method

MatrixD MatrixLookAt(
  1. Vector3D eye,
  2. Vector3D target,
  3. Vector3D up
)

Implementation

MatrixD MatrixLookAt(
  Vector3D eye,
  Vector3D target,
  Vector3D up,
) => run(
  () => _debugLabels.MatrixLookAt(eye, target, up),
  () => .lookAt(eye, target, up),
);