CameraRoll method

void CameraRoll(
  1. Camera3DD camera,
  2. num angle
)

Rotates camera around its forward vector by angle radians.

Roll is "turning your head sideways to the left or right"

Implementation

void CameraRoll(
  Camera3DD camera,
  num angle,
) => run(
  () => _debugLabels.CameraRoll(camera, angle),
  () => _flat.CameraRoll(
    $.Camera3D$.Ref1(camera),
    angle.toDouble(),
  ),
);