CameraRoll method
Rotates camera around its forward vector by angle radians.
Roll is "turning your head sideways to the left or right"
Implementation
void CameraRoll(
Camera3DD camera,
num angle,
) => run(
() => _debugLabels.CameraRoll(camera, angle),
() => _flat.CameraRoll(
$.Camera3D$.Ref1(camera),
angle.toDouble(),
),
);