ModelSkeletonD constructor
ModelSkeletonD({
- StructPointer<
ModelSkeletonD> ? op, - int? boneCount,
- List<
BoneInfoD> ? bones, - List<
TransformD> ? bindPose,
Implementation
ModelSkeletonD({
super.op,
int? boneCount,
List<BoneInfoD>? bones,
List<TransformD>? bindPose,
}) : _boneCount = boneCount ?? bones?.length ?? 0 {
_bones = field_bones.live(() => op, bones ?? []);
_bindPose = field_bindPose.live(() => op, bindPose ?? []);
}