clone method
Returns a deep copy of this instance, preserving op if present.
Implementation
@override
MeshD clone() => .new(
op: op,
vertexCount: vertexCount,
triangleCount: triangleCount,
boneCount: boneCount,
vertices: .from(vertices),
texcoords: .from(texcoords),
texcoords2: .from(texcoords2),
normals: .from(normals),
tangents: .from(tangents),
colors: .from(colors),
indices: .from(indices),
boneIndices: .from(boneIndices),
boneWeights: .from(boneWeights),
animVertices: .from(animVertices),
animNormals: .from(animNormals),
vaoId: vaoId,
vboId: .from(vboId),
);