MatrixRotate method
See MatrixD.rotateAngle.
Implementation
MatrixD MatrixRotate(
Vector3D axis,
double angle,
) => run(
() => _debugLabels.MatrixRotate(axis, angle),
() => .rotateAngle(axis, angle),
);
See MatrixD.rotateAngle.
MatrixD MatrixRotate(
Vector3D axis,
double angle,
) => run(
() => _debugLabels.MatrixRotate(axis, angle),
() => .rotateAngle(axis, angle),
);