CreateLight method
Create a light and get its shader locations
Implementation
LightD CreateLight(
LightType type,
Vector3D position,
Vector3D target,
ColorD color,
ShaderD shader,
) => run(
() => _debugLabels.CreateLight(type, position, target, color, shader),
() => _flat.CreateLight(
type.value,
position,
target,
color,
shader,
),
);