maxMeshVertexBuffers property
Maximum vertex buffers (VBO) per mesh.
MUST MATCH MAX_MESH_VERTEX_BUFFERS in the compiled raylib.
Defaults to 7, which means GPU skinning is not supported.
Implementation
static int maxMeshVertexBuffers = 7;
Maximum vertex buffers (VBO) per mesh.
MUST MATCH MAX_MESH_VERTEX_BUFFERS in the compiled raylib.
Defaults to 7, which means GPU skinning is not supported.
static int maxMeshVertexBuffers = 7;