BoundingBoxD constructor

BoundingBoxD({
  1. StructPointer<BoundingBoxD>? op,
  2. Vector3D? min,
  3. Vector3D? max,
})

Implementation

BoundingBoxD({
  super.op,
  Vector3D? min,
  Vector3D? max,
}) :
  _min = min ?? .zero(),
  _max = max ?? .zero();